T-1 Intro

{For those new to the forum of T1, it is a common logic way of text fighting. Even though it is based off the imagination, logic in life still exists within the T1. Respect, Honor, Trust; These are all key points needed. Communication is most important when dealing the starting posts in the T1.}

T1 is a multi-style way of fighting that has been in role-play longer than I have been around. First, you have the different types:

T1 RM=T1 Realistic Melee. This is the style that is human against human. With real-life limitations. {e.g. Human capabilities of running, jumping, reaction-time, body integrity, vision. ect.}

Ex: Street fighting

T1 UM=T1 Unrealistic Melee. This is Style that is an above average human against human that are capable of using things such as magic, sorcery, Vampirism, Werewolfism.

Ex: Underworld

T1 MP=T1 Moderate Powers. This is the Style that is commonly used now as a more realistic look towards T1 PC. The characters that have special powers, just not ones that have a power that is capable of destroying an entire planet. Powers such as elemental abilities are acceptable, but if there is a power that is capable of using all elements you must keep that power in a moderate use.

Ex: Bleach, and Naruto

T1 PC=T1 Power Characters This style is the most difficult of them all to learn. The complexity of the characters abilities and powers are what get them called "God Modders". The depth put into one character, with the powers, abilities explanations of terrain, dimension, sub-abilities, character background and traits will lead an inexperienced opponent to believe there is an invincibility about the character.

 Those are the Styles of T1's Now this is what you have to post in your T1 intros: 

Note: Forgetting information that is needed in your intro, CAN NOT be used later in the fight. This is grounds for disqualification under God Modding,. showing that you will make up anything to win

''' Preps of preparations for a stronger move. '''

These are the steps for a stronger move/attack. With preps, you can either do a power up or a technique with a better outcome in the end. You must either give up your attack attempt, take a hit or both to do this. you must take in step what you are doing in each post.